Level Artist
Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself!
Demonstration of environment creation & population is required for portfolio submission.
Responsibilities:
- Create exciting and attractive environments that are lush with detail and interesting scene composition
- Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives
- Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels
- Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project’s success
- Define or improve lighting aspects of environments as necessary to reach aesthetic target
- Work from concept art, style sheets, or references to achieve projects visual goals
- Provide feedback to other artists to ensure we’re working together to meet a project’s artistic expectations per environment(s)
- Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience
- Be a resource for the art team for the environment/level/area, answering questions and helping own that vision
Skills Required:
- Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation
- Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population
- Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists
- Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals
- Strong understanding of how environments affect gameplay and vice versa
- Experience in creating whole environments, not just individual props and textures
- Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred
- Unreal 4 experience is a plus
- Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience