Creative: designing new, exciting experiences for players within the constraints of the tools, tech, and game design
A proficient scripter who understands the technical underpinnings and asset needs of missions, and can do the hands-on work to take a mission all the way through implementation from idea to shipping product
Passionate about crafting varied, memorable, and entertaining experiences for our players
A positive member of the team, eager to collaborate with others to create something great
The mission designer will be responsible for:
Pitching original ideas for missions in first person shooter games
Writing design documents for approved mission ideas
Acting upon design feedback from the Creative Director, Lead Mission Designer, and Lead Level Designer during every stage of the mission design process
Collaborating with other departments to ensure the game has everything the mission needs, and vice versa
Implementing the mission in script to a high professional standard while adhering to all technical and design requirements, while also observing established in-house style guides and best practices
Iterating missions based on feedback, creative goals, and project deadlines
Accounting for both single player and cooperative gameplay in missions
Requirements for this position:
A proven track record of design and implementation in video games, especially of missions or quests.
An understanding of game design fundamentals, and what makes missions fun, exciting, memorable, and fair for players
Excellent documentation, communication, interpersonal, and organizational skills. Ability to maintain focus and self-motivation towards the current project goals.
Live near or be able to relocate to Frisco, Texas
Have shipped a AAA title, with a preference towards Unreal technology and first person shooters.
Desired but not required:
Shipped games using Unreal 4 technology
Experience with the certification and shipping process on modern consoles
Experience working with large inter-disciplinary teams