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Gearbox Software

Technical Artist

Art · Frisco, Texas
Department Art
Employment Type Full Time
Minimum Experience Mid-level

Technical Artist

Gearbox is looking for a motivated Technical Artist to assist in the identification and optimization of game content, to ship efficient AAA quality games.

Please note: If you are looking for a Technical Animation or Rigging position please check our animation job listings for any openings. This Technical Artist position is not an animation position.

Responsibilities:

  • Work with Artists to create best practices, and use them to optimize workflow
  • Communicate and work closely with Programmers to develop new features
  • Analyze memory/performance concerns throughout a project's development
  • Research and help implement new ways to identify and optimize content and development
  • Create efficient Materials for use in Master Shaders, Characters, Environments and Effects
  • Author and maintain scripts to be used by artists in our content creation applications
  • Streamline workflow by proactively finding solutions and by working with production
  • Help bring research and prototype to bring your coworkers ideas to life

Required Skills:

  • Expert knowledge of 3ds Max (or Maya), Photoshop and game engines
  • Experience working with Unreal Engine
  • Able to collaborate and work well with teams from various disciplines
  • Take charge in optimization of content for memory and performance gains, while maintaining visual fidelity
  • Problem-solve and provide a clear solution to complicated issues
  • Ability to think out-of-the-box to overcome technical challenges
  • Passionate about AAA games and game development
  • Motivated, self-driven and enthusiasm to their craft
  • Working knowledge of MaxScript, MEL Script and Python

Desired Skills:

  • 3+ years of industry experience
  • Knowledge and experience in one or more of the following artistic disciplines: environment art, animation, effects, lighting and physics
  • Experience with current generation Console Platforms (Xbox One and Playstation 4)
  • Experience with memory/performance tools such as GPAD/RAZOR, PIX, or Renderdoc
  • Experience with other popular or proprietary engines
  • Strong balance of creative/visual aesthetics and technical skills
  • Technical Writing experience a plus

Thank You

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  • Location
    Frisco, Texas
  • Department
    Art
  • Employment Type
    Full Time
  • Minimum Experience
    Mid-level